MG-ABBEY
=======================================
Based on the Urban Terror AbbeyCTF map, this version has been ported to RTCW by Tarator. 
It features new HD textures, texture tweaks, and sound design by WIN. 
The map has also been adjusted for Automg42 gameplay. 
For full enjoyment of the new design, you will need a server that reads the .spawns file.

Notice:
The map has some minor sound and visual bugs that have not been fixed due to the complexity of recompiling it.
To improve your experience, set your
/cg_wolfparticles 0
/r_intensity 1

Special thanks to Tarator for porting the map and fixing bugs.
Thanks also to Lucifer for hosting the Automg42 mod server.
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old TXT file for credits:








ut-abbeyctf
=====================================

Mod: 				Urban Terror( For quake3 )
Map name: 			abbey
Map file:     		ut_abbeyctf.bsp
Author:   			Tristian "Tub" Barrett
Email:				tbarrett@levelart.net
Web:				http://www.levelart.net
Date:				2005-05-19

Converted for rtcw by sswolf



This is a test release, kind of like gosu. The idea is to test out symetrical maps in preperation for ETUT.
This map is not an official SID release. The map has not been extensivly tested and I expect there will be a few bugs, feel free to email me if you find any.
Note: The r_speeds are not optimised and are high in places. 



Acknowlegments
==============

Textures
--------

- SweetNutz

- Yves Allaire aka "evil lair"
Email:	yvesa@sympatico.ca
Web:	http://hfx.submersion.com

- Crista Forest, aka "CD Warrior"
Email:	cdwarrior@usa.net, csforest@planetunreal.com
Web:	http://www.planetunreal.com/forest/

- Christopher Buecheler for his cwb textures.

- BerneyBoy for his Photorealistic Textures Pack
Email:	berneyboy@hotmail.com
Web:	http://www.planetquake.com/berneyboy/textures.htm


Plus
----

- Shaderlab for their tutes, shaders, textures and of course q3map2.
- Urban Terror team.
- id Software for Q3