braundorf changes b5 -> b6:

Gameplay:
- Factory District flag disappears once main gate is breached (if allies have captured it)
- Added a side spawn for allies. Axis can't spawn here, but can reclaim the flag 
- Added a Side Gate (in replacement with the constructable Side Gate on ET). After closing or opening, the lever has a cooldown of 10 seconds. You can see the state by looking at the light indicators above the levers
- Changed allies spawntime from 20 to 25 seconds (to compensate for an additional side spawn)

Map layout:
- Put all original textures, shaders and models back from the ET version (sky, terrain, trees, plants)
- Realigned all textures so they match the ET version 
- Re-imported all original target_locations (Team Overlay locations) and sounds 
- Made lights from scratch again: made made in general a bit darker, but made the darkest spots lighter 
- Bunker controls explosion is now like original ET version (except the floor doesn't explode, because of bugs in RTCW)
- Fixed world drawing issues with fences and ladders because of clipmissile bug
- Main gate debris only shows after main gate has been exploded 
- Fixed crack in wall little building after main gate 
- Fixed cagelight model in bunker that had a weird light glitch (misc_gamemodel -> misc_model)

Spawns:
Axis: Axis Bunker - 5 (barracks)
Allies: Factory District - 0 (default)
Allies: Side Entrance - 1, 100, 101 (axis side or sniper hill)

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Detailed textures, shaders and models replacements: 
textures/shaders back to original braundorf:
- left side road to flag: radar/road  
- right side road to flag: goldrush/pavement_quad
- general terrain with alpha channels 
- windows that give light on first stage: tobruk_windows_sd/tobruk_windows_medium and tobruk_windows_sd/tobruk_windows_bright
- glass windows on ceiling of box room + glass windows above side plant: village/villwin_c12m_glass
- sky: skies/sd_batterysky
- fence for turbines: alpha/fence_c11
- clipboard upper spawnway to controls: textures/props_sd/board_cl01m
- small colourful objective direction signs: textures/props_sd/s_generator01, textures/props_sd/s_casemate01, textures/props_sd/s_casemate02

models back:
- models/mapobjects/tree_temperate_sd/hightree1.md3
- models/mapobjects/tree_temperate_sd/hightree2.md3
- models/mapobjects/tree_temperate_sd/tree_temperate_high.md3
- models/mapobjects/tree_temperate_sd/hightrunk.md3
- models/mapobjects/tree_temperate_sd/smallfoliage1.md3
- models/mapobjects/tree_temperate_sd/bush_temperate1.md3
- models/mapobjects/tree_temperate_sd/bush_temperate3.md3
- models/mapobjects/plants_sd/grass_low.md3