strayjump_reloaded
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Other info : by straydog  
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Most/all trickjumps have a degree of flexibility built in.
The more a jump is stretched.. the less options are available to the
jumper to successfully complete the jump.  

Less options being a more precise formula of jumping, stricter 
degrees of necessary angles required, and forces
certain styles - leading to ever greater need for absolute skill
and control. 

Ever harder jumps are fun for skilled trickjumpers as they are a
challenge, but for long complicated style jumps.. it is also good 
to have a slight degree of flexibility built-in as it gives a 
fraction for recovery time on a difficult very jump... and provides 
a more pleasurable jumping experience.

TJ is not always about how far you can go - but its about being in full
control of your speed and direction, and being able to change and adapt
to the circumstances.

So strayjump_reloaded is for intermediate skill, and there remains some
flexibility in every jump - although I feel it is an enjoyable testing
trickjump map.  

The jumps are set out.. its up to you to get to the otherside safely using 
trickjump skill and control ability.

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