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strayjump5 "readme file"

Also known as: SJ5 and SJ Five.

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=============================================
A Return to Castle Wolfenstein trickjump map
by straydog

created by David Costello
aka - `straydog'

copyright: David Costello "straydog"
2nd February 2007
=============================================

beta tested by straydog

(c) February 2007

All rights reserved.

United Kingdom / England

contact email address: capo135@msn.com


************************************************
strayjump5:  Released on 6th February 2007

************************************************


====================================================
Distribution / Copyright / Permissions

Level design copyright David Costello. 2nd February 2007
All rights reserved.

Return to Castle Wolfenstein is a registered trademark
of id Software, Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

========================================================

THIS ZIP FILE AND/OR PK3 FILE IS PROVIDED "AS IS"
WITHOUT WARRANTY OF ANY KIND. THE AUTHOR FURTHER DISCLAIMS
ALL IMPLIED WARRANTIES INCLUDING WITHOUT LIMITATION ANY
IMPLIED WARRANTIES OF MERCHANTABILITY OR OF FITNESS FOR A
PARTICULAR PURPOSE.  THE ENTIRE RISK ARISING OUT OF THE USE
OR PERFORMANCE OF THE SOFTWARE AND DOCUMENTATION REMAINS
WITH YOU.

IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DAMAGES
WHATSOEVER (INCLUDING WITHOUT LIMITATION, DAMAGES FOR
LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF
BUSINESS INFORMATION, OR OTHER PECUNIARY LOSS) ARISING OUT
OF THE USE OF OR INABILITY TO USE THE SOFTWARE OR
DOCUMENTATION EVEN IF THE AUTHOR HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
=========================================================

David Costello (gamename "straydog") and/or his respective
partners and licensors (as the case may be) shall retain all
right, title, interest and intellectual property rights in
and to this map. You may not sell, nor alter, modify or adapt
map,including but not limited to translating, decompiling,
reverse engineering, disassembling, or creating derivative
works therefrom other than to the extent permitted by
applicable law.

These terms shall be governed by and construed in accordance
with English law. Any dispute under these terms shall be
subject to the exclusive jurisdiction of the English courts
and, by playing or using strayjump5, you hereby submit
to the non-exclusive jurisdiction of such courts for such
purposes and waive any and all objections to jurisdiction
or venue in such courts.

======================================================


"strayjump5" map/level was optimised for OSP.

Jumps created and tested by: straydog


"strayjump5" is entity heavy map.

Whilst I do not forsee any issues, users play this map
at their own risk.  

a) There may be occasional times when map encounters
an error which may result in player losing connection
from server. This is due to high number of entities,
although it should only happen very rarely (on OSP servers).

b) Some of the moving platforms are sound linked.  
Because strayjump5 is very entity heavy, a sound 
frequency issue may occur sometimes on some of the moving
platform type jumps resulting in high pitch sound from
speakers or headset. This is theory as I haven't experienced
it on this map.. but it may occur.  Disconnecting and
reconnecting should solve it... and if it does happen,
it should only happen very infrequently.

c) There may be dd (drop-damage) issues in mata's magic
room.  Depends on speed/control used on the shootable
moving platforms.  However at this stage.. with this
being the intended last map in the series of the RtCW
strayjump trickjump maps... I do not have the time
or inclination to polish this issue out.

d) There were other items I wanted to do with the map,
but it seems to have hit a complicated entity limit...
where any further changes/compile has a negative impact
on some of the existing entities.  Therefore this map
had to remain as it is without final polish on some
areas.

========================================================

Credits:

1) All jumps in strayjump5 are my own design, with the 
exception of "forsaken freeway" which I interpreted the 
design after seeing a jump from forsaken_test could be done 
in a much harder manner by advanced trickjumpers.  I spoke 
with Forsaken and it was clear it was complete chance that 
his design could be done in the advanced skill method way.. 
(skipping every 2nd platform) so it was a fortutitous design 
for a new jump which I could incorporate, with a few changes.  


Other Credits 2:

As always, big thanks for community assistance/knowledge/forum discussion
from a variety of mapping forums:  including my favorites (in no particular order)

www.map-center.com, www.map-craft.com, www.tramdesign.com,
www.wolfensteinx.com/surface.

===========================================

Other Credits 3: (Game assets/accessories)

Big thanks to:


1) Jockum Skoglund aka `hipshot' for open permission to use his STORMY DAYS
   environment map / for skybox used in strayjump5.  This also
   featured in strayjump3 to quite spectacular effect.  However as sky is
   minimally used in strayjump5... I have reduced the size of the tgas
   so as to keep the final pk3 to a smaller filesize.  STORMY DAYS
   is only used for the sky from the rocket launch/landing areas, and helps
   prevent world seeing it to itself, which happens with normal skies
   when sky is used as floor, for Hall of Mirrors effect.  Hipshot's sky
   fixes that issue nicely.


2) Model Author: Evil Lair
   Accessory's Name : Evil's Teleporter
   Email Address: hfx@planetquake.com


3) Model/Skin Author: 
   Yves Allaire, aka evil lair
   Accessory's Name: Evil Lair's Wall Portal
   Email address: hfx@planetquake.com
                                  
   Skinmapping: EarthQuake (http://urbanterror.net)
   Md3 conversion: Hoplit (hoplit@planetquake.com)

4) Model Author: AlphaWolf
   Accessory's Name: Flame (cloaked figure with flaming sword - great model tbh)
   alphawolf@wolfdenstudios.com

5) Model Author: Kirk Barnes.
   Accessory's Name: Lens flare model
   web: http://www.id-games.narod.ru
   e-mail: barnes@yandex.ru
   icq: 100295348

6) Custom wav files:

   a) Some wavs used as space/ufo type sounds sourced from Quake 4 (ID Games)
   
   b) One wav (used in main UFO chamber) source unknown.. original filename
      14258_harri_onboard_alien_craft.wav

   c) vio's voice wav clips created by straydog.  Unfortunately some crackling
      on one wav towards end... due to peaks in the wav which I couldn't 
      correct properly... but didn't want to re-record as sounded very vio.

   d) Deep Evil Laugh.wav: www.ilovewavs.com/Holidays/Hallween/hallween.htm


7) Textures:
   Many of the textures in strayjump5 were sourced from the superb 
   photorealistic texture pack.


Alias:	 BerneyBoy
Email:	 berneyboy@hotmail.com
Website: http://berneyboy.nav.to/
	 http://www.planetquake.com/wtf-q3a/
         http://www.planetquake.com/berneyboy/


Note:  Additional textures were sourced from general sources which
       have no credit references to use.

8) "SJ Five" Readme 3D text by proxy.

=============================================================================