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strayjump3_beta "readme"
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A Return to Castle Wolfenstein trickjump map
by straydog

created by David Costello (25th December 2006)
aka - `straydog'

beta tested by straydog

(c) December 2006

All rights reserved.

United Kingdom / England

contact email address: capo135@msn.com


====================================================
strayjump3:  25th December 2006

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====================================================
Distribution / Copyright / Permissions

Level design copyright David Costello. 25th December 2006
All rights reserved.

Return to Castle Wolfenstein is a registered trademark
of id Software, Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

========================================================

THIS ZIP FILE AND THE PK3 FILE WITHIN IS PROVIDED "AS IS"
WITHOUT WARRANTY OF ANY KIND. THE AUTHOR FURTHER DISCLAIMS
ALL IMPLIED WARRANTIES INCLUDING WITHOUT LIMITATION ANY
IMPLIED WARRANTIES OF MERCHANTABILITY OR OF FITNESS FOR A
PARTICULAR PURPOSE.  THE ENTIRE RISK ARISING OUT OF THE USE
OR PERFORMANCE OF THE SOFTWARE AND DOCUMENTATION REMAINS
WITH YOU.

IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DAMAGES
WHATSOEVER (INCLUDING WITHOUT LIMITATION, DAMAGES FOR
LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF
BUSINESS INFORMATION, OR OTHER PECUNIARY LOSS) ARISING OUT
OF THE USE OF OR INABILITY TO USE THE SOFTWARE OR
DOCUMENTATION EVEN IF THE AUTHOR HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
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"strayjump3" map/level was optimised for OSP.

Beta tested by: straydog

(An alternative version of strayjump3 will be released
called "strayjump3_m", which will contains mirrors and 
video screens - although this version only works on 
certain servers as mirror type entities don't seem to 
work in OSP and some other variations of RtCW mods.)


"strayjump3" is entity heavy map, with complicated entity 
connectivity and structure, and may occasionally a message
such as "DEFAULT_MODEL / skin (multi/) failed to register"
which knocks player off a server and requires them to reconnect,
although it has not happened frequently in testing.

Whilst I do not forsee any issues, users play this map
at their own risk.

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The paraspawns entirely my own design/creation.

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Credits:

Xpl0d3/c0MBAt - who's own advanced mapping spurred me on to take a more
creative approach myself with entities and scriptmovers.  Also just
prior to release, I discussed an issue with Xpl0d3 about the paraspawns
and he gave me a superb idea to make the paraspawns have more chance
of a successful opening when there are 1 to 8 people on server playing
the map.  His idea improved the chances of falling to a successful
paraspawn by 400%.

Proxy/Jamie - For the design/creation of strayjump3 levelshot and animated
strayjump3 banner in game.

Chronos - For putting the idea of paraspawns in my head and challenging
me to see if i could make a working paraspawn system in RtCW.

ReZ/Devin - For recording me a US accent voice file for b-25 plane captain.

============================================================================

Other Credits:

As always, big thanks for community assistance/knowledge/forum discussion
from a variety of mapping forums:  including my favorites (in no particular order)

www.map-center.com, www.map-craft.com, www.tramdesign.com,
www.wolfensteinx.com/surface, http://cardigan.planetquake.gamespy.com.

==============================================================================

Other Credits 2 (Game assets/accessories):

Big thanks to:

1) Jockum Skoglund aka `hipshot' for open permission to use his STORMY DAYS
   high res 1024^2 environment map / for skybox used in strayjump3.
   Hipshot's env map really assisted the design of the map to give it a
   great open skies appearance from the para freefall jumpout from the
   b-25 bomber.  Also to me there are no seams with hipshots env map
   creation.  Superb work by hipshot - I love it.  Thanks.

   Web Link to Hipshot: http://developer.valvesoftware.com/wiki/User:Hipshot


2) Model Author: Evil Lair
   Accessory's Name : Evil's Teleporter (teleporter model in final 2 jump rooms)
   Email Address : hfx@planetquake.com


3) Model Author: tomislav berei
   Accessory's Name: Wolf (wolfhead)
   tomislav_bero@hotmail.com

4) Model/Skin Author: Yves Allaire, aka evil lair
   Accessory's Name:  Evil Lair's Wall Portal
   hfx@planetquake.com

5) Model Author: Tamara "Ophelia" Crossley
   Accessory's Name: Angel
   mreff@javanet.com

6) Prefab: Cathedral Arches 
   www.lavamanslair.org.uk
   lavamanslair@hotmail.com

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